Call for papers for the 8th EVOMUSART conference
The 8th International Conference on Computational Intelligence in Music, Sound, Art and Design (evoMUSART) will be held in Leipzig, Germany in 24-26 April 2019, as part of the evo* event. The main goal of EvoMusArt is to bring together researchers who are using Computational Intelligence techniques for artistic tasks such as visual art, music, architecture, video, digital games, poetry, or design. The conference gives researchers in the field the opportunity to promote, present and discuss ongoing work in the area.
Submission: 1 November 2018
Notification to authors: TBA
Camera-ready deadline: TBA
Evo*: 24-26 April 2019 in Leipzig, Germany
We welcome submissions which use Computational Intelligence techniques (e.g. Evolutionary Computation, Artificial Life, Machine Learning, Swarm Intelligence) in the generation, analysis and interpretation of art, music, design, architecture and other artistic fields. Submissions must be at most 16 pages long, in Springer LNCS format (instructions downloadable from http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0 ). Each submission must be anonymised for a double-blind review process and submitted to https://myreview.saclay.inria.fr/evomusart19 (the link will be live soon). The deadline for submission is 1 November 2018. Accepted papers will be presented orally at the event and included in the evoMUSART proceedings published by Springer Verlag in a dedicated volume of the Lecture Notes in Computer Science series.
Indicative topics include but are not limited to:
* Systems that create drawings, images, animations, sculptures, poetry, text, designs, webpages, buildings, etc.;
* Systems that create musical pieces, sounds, instruments, voices, sound effects, sound analysis, etc…;
* Systems that create artifacts such as game content, architecture, furniture, based on aesthetic and functional criteria;
* Systems that resort to computational intelligence to perform the analysis of image, music, sound, sculpture, or some other types of artistic object;
* Systems in which computational intelligence is used to promote the creativity of a human user;
* Theories or models of computational aesthetics;
* Computational models of emotional response, surprise, novelty;
* Representation techniques for images, videos, music, etc;
* Surveys of the current state-of-the-art in the area;
* New ways of integrating the user in the process (e.g. improvisation, co-creation, participation).
We look forward to seeing you in Leipzig in 2019!
Anikó, Antonios and Luz
The evoMUSART 2019 organizers