CALL FOR POSTERS: Workshop on Philosophy of Neuromorphic AI, May 30-31 2024
/Neuromorphic AI
/
There has been a long tradition of philosophers, cognitive scientists
and computer scientists discussing philosophical implications of
artificial intelligence. Since for the last decades von Neumann style
computation has been the main paradigm, most of the discourse is
centered around standard digital computation. However, with the advent
of neuromorphic hardware many philosophical answers need to be
reconsidered. Are implementations of AI algorithms on neuromorphic
hardware mere simulations or rather replications of brain structures?
Does the use of biologically inspired components yield new ethical
implications? Or can neuromorphic chips be used to build embodied
robots? This workshop attempts to answer those and more questions by
bringing together scientists of different areas and career phases.
We are looking for participants of all fields which are interested in
philosophical issues surrounding brain-inspired computation. Posters
will be presented online via speed presentations.
Keynotes will be given by:
* Prof. Dr. Paul Thagard (University of Waterloo)
* Prof. Dr. Chiara Bartolozzi (Italian Institute of Technology)
Further invited speakers are:
* Prof. Dr. Gualtiero Piccinini (University of Missouri – St. Louis)
* Prof. Dr. Herbert Jaeger (University of Groningen)
* Prof. Dr. Pascal Nieters (University of Osnabrück)
* Dr. Wanja Wiese (Ruhr University Bochum)
Further information as well as the program can be found at the
conference website:
https://situated-cognition.com/2023/11/01/neuromorphic_ai/.
The workshop will be held online from 30/05/2024 to 31/05/2024. It is
organized by Johannes Brinz and Nikola Kompa.
/Submission/
We invite submissions of abstracts (max. 500 words) for posters prepared
for blind review. The deadline for submissions is 16/02/2024. To submit,
please send an email with your abstract in PDF format along with your
contact information to: johannes.brinz@uni-osnabrueck.de.
The organizing committee will notify authors of its decision by 29/02/2024.
Welcome to the 15th International Conference on Computational Creativity,
ICCC’24!
June 17-21, 2024
Jönköping, Sweden
https://computationalcreativity.net/iccc24/
— 1st call for papers —
*Submission deadline: *Abstracts: Feb 21st, 2024; Full papers: Feb 28th,
2024
The International Conference on Computational Creativity (ICCC) is the
premier forum for disseminating research on computational and AI
creativity, bringing together researchers interested in exploring the
ever-increasing capacities of technology in creative domains such as
writing, visual arts and music. State-of-the-art AI algorithms can now
create works that to a casual observer are comparable to those of human
professionals, but many have questioned whether this is sufficient (or even
necessary) for a computer to be considered to be “acting creatively”. This
conference and its associated workshops exist to discuss the how and what
of computational participation in creativity.
Come join us in the beautiful Swedish town of Jönköping ([ˈjœ̂nːˌɕøːpɪŋ])
at Midsummer and discuss questions like: by which metrics should we judge
the creativity of AI output? Can an AI tool augment the creativity of its
human users? What are the ethical implications of algorithms taking on
creative roles? And, of course: can an AI be creative at all? These
questions and more are at the heart of the sub-field of AI known as
Computational Creativity (CC), defined as “the art, science, philosophy,
and engineering of computational systems which, by taking on particular
responsibilities, exhibit behaviors that unbiased observers would deem to
be creative”.
Computational Creativity
The last few years have seen incredible progress in the generative
capacities of AI and machine learning. In many creative domains such as
writing, art and music generation, state-of-the-art AI algorithms can now
create works that to a casual observer are comparable to those of human
professionals. This new paradigm has brought attention to AI-generated
content from academia, industry and the general public, resulting in an
explosion of system development, application of such systems and societal
awareness. Hand-in-hand with the development, the importance of dealing
with the ethical considerations and the authenticity of AI-generated
content is at an all-time high.
Computational creativity, as a field, has been investigating these
questions for decades. The Association for Computational Creativity (ACC)
has since 2010 organised the yearly International Conference on
Computational Creativity (ICCC), the only scientific conference which
entirely focuses on AI creativity specifically. The conference series, and
the associated workshops, act as a platform for researchers of any
discipline to meet and discuss the how and what of creativity in any
computational setting. Whatever domain you’re working in, if your work
concerns generative AI or any other computational model that you’re trying
to make exhibit creative behaviors, we’d love for you to come and share it
with us!
ICCC’24 is an interdisciplinary venue open to all researchers,
practitioners and artists to submit work related to AI and Creativity. The
ICCC community includes researchers with interests as broad as games,
literature, visual communication, software development, the sciences,
design, and engineering, alongside of course AI and ML. Hence, whatever
your field, whatever your background, join us!
Venue
This year’s conference will take you to the beautiful Swedish town
Jönköping ( [ˈjœ̂nːˌɕøːpɪŋ]), perfectly tucked in between mirror-clear
lakes, fairytale forest and mountainous hills. Further, taking place
between the 17th and 21st of June, 2024, the conference will culminate in
one of Sweden’s most celebrated holidays: Midsummer! Thus, we invite you to
join us in discussing the creative character of computational and AI
systems while engaging in the Swedish national pass time of “Fika” – having
too much coffee and cake, greeting Mother Nature in the beauty of the
Call for papers for the 13th International Conference on Artificial
Intelligence in Music, Sound, Art and Design (EvoMUSART) · Please
distribute · Apologies for cross-posting
————————————————
The 13th International Conference on Artificial Intelligence in Music,
Sound, Art and Design (EvoMUSART) will take place on 3-5 April 2024, as
part of the evo* event.
EvoMUSART is a multidisciplinary conference that brings together
researchers who are working on the application of Artificial Neural
Networks, Evolutionary Computation, Swarm Intelligence, Cellular Automata,
Alife, and other Artificial Intelligence techniques in creative and artistic
fields such as Visual Art, Music, Architecture, Video, Digital Games,
Poetry, or Design. This conference gives researchers in the field the
opportunity to promote, present and discuss ongoing work in the area.
Submissions must be at most 14 pages long, excluding references, in
Springer LNCS format. Each submission must be anonymized for a double-blind
review process.
Accepted papers will be presented orally or as posters at the event and
included in the EvoMUSART proceedings published by Springer Nature in a
dedicated volume of the Lecture Notes in Computer Science series.
Indicative topics include but are not limited to:
* Systems that create drawings, images, animations, sculptures, poetry,
text, designs, webpages, buildings, etc.;
* Systems that create musical pieces, sounds, instruments, voices, sound
effects, sound analysis, etc.;
* Systems that create artefacts such as game content, architecture,
furniture, based on aesthetic and/or functional criteria;
* Systems that resort to artificial intelligence to perform the analysis of
image, music, sound, sculpture, or some other types of artistic objects;
* Systems in which artificial intelligence is used to promote the
creativity of a human user;
* Theories or models of computational aesthetics;
* Contextualisation of creative AI in cultural, economic, social, political
or ecological discourse;
* Computational models of emotional response, surprise, novelty;
* Representation techniques for images, videos, music, etc.;
* Surveys of the current state-of-the-art in the area;
* New ways of integrating the user in the process (e.g. improvisation,
co-creation, participation).
More information on the submission process and the topics of EvoMUSART:
www.evostar.org/2024/evomusart/
*Flyer of EvoMUSART 2024: *
http://www.evostar.org/2024/flyers/evomusart
1st Call for papers
*SCAI’24* – The 14th Scandinavian Conference on AI
10-11th June, Jönköping, Sweden
Event website: SCAI Symposium 2024
<https://ju.se/samarbeta/event-och-konferenser/konferens/scai-symposium-2024/>
Theme: AI for a better society
In the last years, research on Artificial Intelligence has made both
academia and industry to take a more active role in engaging with the
general public. The immense success of recent results appears almost
endless, but they are not without faults or concerns. Addressing the role
these technologies can have in human society is therefore important. The
14th Scandinavian Conference on AI (SCAI’24) invites researchers and
industry practitioners working on all facets of AI to submit their
research. Organised as a joint venture by the Swedish AI Society (SAIS) and
Norwegian AI Society (NAIS), the event invites researchers from all over
the world to participate in ongoing discussions.
Venue The event will take place June 10-11, 2024, in the picturesque, yet
modern Swedish city of Jönköping. It is a middle-sized city beautifully
tucked in between deep Swedish forests, mirror-clear lakes and flowing
hills. Join us over a “*kanelbulle* “(cinnamon roll) to discuss the latest
in AI research and network in the social program while overlooking the sun
set over the crystal-clear water of Vättern (Sweden’s second-largest lake).
Confirmed Keynote Speakers
In addition to the scientific and social program, SCAI has already three
confirmed keynote speakers all capturing different aspects of the
conference theme: AI for a better society. We are proud to have Virginia
Dignum, Professor of Computer Science at Umeå University, Timo Minssen,
Director at JUR Centre for Advanced Studies in Biomedical Innovation Law,
and Patrik Jägenstedt, Director Advanced Development, Robotics & AI Lab at
Husqvarna, joining SCAI as invited speakers! A later announcement will
provide more details on their talks.
Topics of Interest and Paper Formats
Contributions are welcome from all areas of Artificial Intelligence, and
topics of interest include (but are not limited to):
– AI applications
– AI ethics and regulations
– Knowledge representation
– Hybrid and neurosymbolic AI
– Machine learning methods and applications
– Case studies of AI in the public sector and industry
– Complex systems and swarm intelligence
– Cognitive robotics and intelligent agents
– Human-computer interaction with an AI-focus
– Planning and Scheduling
– Natural Language Processing
– Computer Vision
– Search Algorithms
– Multi-Agent-Systems
For the scientific program of the conference, we invite four types (with
corresponding submission tracks) of contributions to SCAI 2024, from all
areas of AI research:
– 6-10 pages full paper describing original contributions (not under
review at another venue). General descriptions of current and ongoing
projects are also acceptable. This category will be published in SCAI 2024
proceedings unless the authors opt-out. Please note that full papers in the
proceedings are approved as a scientific publication channel at level 1 in
Norway.
– 2 pages extended abstracts of previously published papers in e.g., AI
journals and AI conferences, within the last 12 months. The two pages
should include everything, e.g., references, figures, etc. These will not
be included in the proceedings, only presented at the conference.
– 2 pages extended abstract describing AI industrial application,
demonstrating use cases that leverage machine learning and AI techniques in
a real-world setting. The two pages should include everything, including
references, figures, etc. The first author should be from industry. These
will not be included in the proceedings, only presented at the conference.
– 2 pages extended abstract describing ongoing Ph.D. projects (the first
author must be a Ph.D. student). Problem statement and research question/s
must be clearly introduced and motivated. The two pages should include
everything, e.g., references, figures, etc. These will not be included in
Call for papers for the 13th International Conference on Artificial
Intelligence in Music, Sound, Art and Design (EvoMUSART) · Please
distribute · Apologies for cross-posting
————————————————
The 13th International Conference on Artificial Intelligence in Music,
Sound, Art and Design (EvoMUSART) will take place on 3-5 April 2024, as
part of the evo* event.
EvoMUSART is a multidisciplinary conference that brings together
researchers who are working on the application of Artificial Neural
Networks, Evolutionary Computation, Swarm Intelligence, Cellular Automata,
Alife, and other Artificial Intelligence techniques in creative and artistic
fields such as Visual Art, Music, Architecture, Video, Digital Games,
Poetry, or Design. This conference gives researchers in the field the
opportunity to promote, present and discuss ongoing work in the area.
Submissions must be at most 14 pages long, excluding references, in
Springer LNCS format. Each submission must be anonymized for a double-blind
review process.
Accepted papers will be presented orally or as posters at the event and
included in the EvoMUSART proceedings published by Springer Nature in a
dedicated volume of the Lecture Notes in Computer Science series.
Indicative topics include but are not limited to:
* Systems that create drawings, images, animations, sculptures, poetry,
text, designs, webpages, buildings, etc.;
* Systems that create musical pieces, sounds, instruments, voices, sound
effects, sound analysis, etc.;
* Systems that create artefacts such as game content, architecture,
furniture, based on aesthetic and/or functional criteria;
* Systems that resort to artificial intelligence to perform the analysis of
image, music, sound, sculpture, or some other types of artistic objects;
* Systems in which artificial intelligence is used to promote the
creativity of a human user;
* Theories or models of computational aesthetics;
* Contextualisation of creative AI in cultural, economic, social, political
or ecological discourse;
* Computational models of emotional response, surprise, novelty;
* Representation techniques for images, videos, music, etc.;
* Surveys of the current state-of-the-art in the area;
* New ways of integrating the user in the process (e.g. improvisation,
co-creation, participation).
More information on the submission process and the topics of EvoMUSART:
www.evostar.org/2024/evomusart/
Flyer of EvoMUSART 2024:
http://www.evostar.org/2024/flyers/evomusart
*CALL FOR PAPERS – Anna’s AI Anthology. How to live with smart machines?
– Deadline: 15.09.2023*
Editor: Anna Strasser, DenkWerkstatt Berlin | Publisher: xenomoi Verlag,
Berlin |Website: https://www.denkwerkstatt.berlin/ANTHOLOGY-AI-2023
This anthology is inspired by the hybrid workshop ‘Human and Smart
Machines as Partners in Thought?’ organized by Anna Strasser & Eric
Schwitzgebel in May 2023 at UC Riverside. Invited and confirmed authors
are Daniel Dennett, Eric Schwitzgebel, Henry Shevlin, Joshua Rust, Keith
Frankish, Michael Wilby, Ophelia Deroy, Paula Droege, and Sven Nyholm.
Large language models (LLMs) like ChatGPT or other AI systems have been
the subject of widespread discussion. This book project aims to deliver
a comprehensive collection of philosophical analyses of our interactions
with AI systems, their capacities, and their impact on our society.
To address these issues, the following questions might serve as an
inspiration:
//
/(1) //How should we describe interactions with AI systems?/ (tool use |
“social kinds” | conversational partners | intermediate category)
/(2) //What capacities can we ascribe to AI systems? /(e.g., agency
(linguistic actions in conversations | producing text | making
decisions); rationality (instrumental/reflective | mental
representations | thinking | comprehension); consciousness – desires –
sentience)
/(3) What impact will AI systems have on our society?/
– challenging traditional distinctions between thinking partners and
tools that merely produce strings of words
– emotional and intuitive pull to treat AI systems as sentient
– regulations – responsibility – control
Everyone who wants to participate in the CFP is encouraged to watch the
videos of the workshop!
– Please send an abstract with max. 1000 words as Pdf- or Word document
plus a short biographical note to: berlinerdenkwerkstatt@gmail.com
– Please use the following subject when submitting: Submission for CFP
Anna’s AI anthology
Formal details and further information:
https://www.denkwerkstatt.berlin/ANTHOLOGY-AI-2023
Tentative timeline:
Deadline for abstracts: 15.09.2023 | Acceptance: 15.10.2023 | Deadline
full paper: 24.12.2023 | Intended publication date: January/February 2024
We are organising the 27th International Conference on the Applications of
Evolutionary Computation (EvoApplications) which will be held as part of
EvoStar on April 3-5, 2024, in Aberystwyth, Wales, United Kingdom.
EvoApplications invites you to submit high-quality contributions on
applications of evolutionary computation and other nature-inspired
techniques.
The submission deadline is the 1st of November, 2023.
Please visit https://www.evostar.org/2024/evoapps/ for more information.
EvoApplications is in the conference ranking database CORE
http://portal.core.edu.au/conf-ranks/2218/
Best regards,
The EvoApps 2024 chairs
Stephen Smith
João Correia
Christian Cintrano
———————————————–
Call for papers for the EvoApps 2024 conference
https://www.evostar.org/2024/evoapps/
Submission Deadline: November 1, 2023
Conference: 3 to 5 April 2024.
Venue: Aberystwyth, Wales, United Kingdom
All accepted papers will be printed in the proceedings published by
Springer Nature in the Lecture Notes in Computer Science (LNCS) series.
**** News ****
.EvoApps Special Sessions:
EvoApplications invites you to submit a special session proposal for its
27th edition.
Deadline: 8 September 2023 AoE.
https://www.evostar.org/2023/evoapps/
———————————————–
EvoApplications, the International Conference on the Applications of
Evolutionary Computation -formerly known as EvoWorkshops- brings together
researchers in applications of Evolutionary Computation and other
Nature-inspired techniques.
EvoApplications invites high-quality contributions for its 27th edition,
which will be held as part of the EvoStar 2024 event and co-located within
EvoStar with three related conferences: EuroGP, EvoCOP and EvoMUSART.
EvoApplications aims to create a friendly environment that can lead to the
establishment or strengthening of scientific collaborations and exchanges
among attendees.
Therefore, EvoApplications solicits high-quality original research papers
(including significant work-in-progress) on any aspect of applications of
Evolutionary Computation, both to real-world or methodological contexts in
which Evolutionary Computation can contribute to pushing the limits of the
state of the art beyond the present ones.
We encourage you to submit papers focused on interesting, relevant and
original works that are related to all kinds of applications of
Evolutionary Computation.
*** Important Dates, Venue and Publication ***
Submission Deadline: November 1, 2023
Conference: 3 to 5 April 2024.
Venue: Aberystwyth, Wales, United Kingdom
All accepted papers will be printed in the proceedings published by
Springer Nature in the Lecture Notes in Computer Science (LNCS) series.
Please check the website for more information:
http://www.evostar.org/2024/
—
Professor Stephen L. Smith
Deputy Head of School (Research)
School of Physics, Engineering and Technology
Heslington
York YO10 5DD
U.K.
Giving up the Ghost, and Getting Into the Goo: Embracing the Brain as an Organ of the Body (Not the Mind), and Taking Sociality Seriously
11:30 – 12:15 N.N.
12:15 – 13:00 PhD students speed presentations (I)
Empirical projects in the RTG ‘Situated Cognition’
14:30 – 15:15 Felix Schreiber
Episodically Anticipated Emotions and Their Impact on Proactive Behavior and Mental Health Across Development
15:15 – 16:00 Samuel H. Cosper
Word Learning and the Brain: How We Label the World Around Us
16:00 – 17:15 Poster session with coffee break
17:15 – 18:25 Keynote Heidi Maibom
Why Perspectives Matter
Friday, 6th of October
09:00 – 10:10 Keynote N.N.
10:10 – 10:55 Julian Packheiser
The Behavioral Benefits and Neural Correlates of Affective Touch – A Perspective From Field, Lab and Meta Research
11:15 – 12:00 PhD students speed presentations (II)
Theoretical projects in the RTG ‘Situated Cognition’
13:30 – 14:15 Beate Krickel
How to Carve up the Mind? Horizontally, Vertically, or Both?
14:15 – 15:00 Sabrina Coninx
The Biopsychosocial Model of Chronic Illness: Prospects and Challenges
15:20 – 16:40 Panel discussion on Women in Science and Philosophy
Imke von Maur (Panelists: Beate Krickel, Louise Barrett, Martina Havenith-Newen)
16:50 – 18:00 Keynote Joel Krueger
Affordances, Affect, and Spatial Agency
Call for poster presentation: We invite abstracts for poster presentations on topics in situated cognition. Poster format, if accepted: DIN A0, vertical orientation, high DPI.
The ***24th European Conference on Evolutionary Computation in Combinatorial Optimisation (EvoCOP) *** is a multidisciplinary conference that brings together researchers working on applications and theory of evolutionary computation methods and other metaheuristics for solving difficult combinatorial optimisation problems appearing in various industrial, economic, and scientific domains.
Successfully solved problems include, but are not limited to, multi-objective, uncertain, dynamic and stochastic problems in the context of scheduling, timetabling, network design, transportation and distribution, vehicle routing, stringology, graphs, satisfiability, energy optimisation, cutting, packing, planning and search-based software engineering.
The EvoCOP 2024 conference will be held together with EuroGP (the 27th European Conference on Genetic Programming), EvoMUSART (the 13th European conference on evolutionary and biologically inspired music, sound, art and design) and EvoApplications (the 27th European Conference on the Applications of Evolutionary Computation), in a joint event collectively known as EvoStar (Evo*).
Accepted papers will be published by Springer Nature in the Lecture Notes in Computer Science series. Previous proceedings can be found in the EvoCOP Conference Proceedings in SpringerLink.
Conference Chairs
Thomas Stützle
Université Libre de Bruxelles, Belgium
stuetzle(at)ulb.ac.be
Markus Wagner
Monash University, Australia
markus.wagner(at)monash.edu
Submission Deadline: November 1, 2023
Conference: 3 to 5 April 2023.
Venue: Aberystwyth, Wales, United Kingdom
Call for papers for the 13th International Conference on Artificial
Intelligence in Music, Sound, Art and Design (EvoMUSART) · Please
distribute · Apologies for cross-posting
————————————————
The 13th International Conference on Artificial Intelligence in Music,
Sound, Art and Design (EvoMUSART) will take place on 3-5 April 2024, as
part of the evo* event.
EvoMUSART is a multidisciplinary conference that brings together
researchers who are working on the application of Artificial Neural
Networks, Evolutionary Computation, Swarm Intelligence, Cellular Automata,
Alife, and other Artificial Intelligence techniques in creative and
artistic fields
such as Visual Art, Music, Architecture, Video, Digital Games, Poetry, or
Design. This conference gives researchers in the field the opportunity to
promote, present and discuss ongoing work in the area.
Submissions must be at most 16 pages long, in Springer LNCS format. Each
submission must be anonymized for a double-blind review process.
Accepted papers will be presented orally or as posters at the event and
included in the EvoMUSART proceedings published by Springer Nature in a
dedicated volume of the Lecture Notes in Computer Science series.
Indicative topics include but are not limited to:
* Systems that create drawings, images, animations, sculptures, poetry,
text, designs, webpages, buildings, etc.;